Gravlo, a smiling yellow star seed, spins a glowing ring of pebbles, bolts, fruit and crystals between two sleepy purple creatures in nightcaps, with the five floating worlds behind.

Gravlo

Pull. Spin. Wake them up.

You are Gravlo, a tiny star seed with a big pull. Rocks, bolts, fruit and crystals fly to you and start to orbit, and that orbit is your only tool. Drag to move, swing your ring into the sleepy creatures and wake them up in bursts of sparks.

  • 5 worlds
  • 8 playable cores
  • 46 mutations
  • 14 secret evolutions
  • Runs of about 5 minutes

The story

The Singing Cosmos

In the beginning the cosmos spun because someone was singing. Lumina, the first star, sang a note so deep that everything around her began to orbit: planets, dust, seeds. To spin is to be awake. To stop is to sleep.

On the far side of the sky lives Nil, a huge, soft cloud of piled up sleep. For ages Nil listened to that song without being able to rest. One day, exhausted, Nil let out the Great Yawn, a yawn so deep that it pulled the silence back into everything. The song stopped. Lumina burst into a million pieces that scattered across five regions, and every creature nearby fell into a heavy sleep inside a bubble.

Nil, a giant purple cloud in a striped nightcap, yawns while Gravlo spins its orbit nearby and small sleepy creatures float in the night sky.
Nil, the Great Yawn, is not mean. Nil is just very, very tired.

Why everything orbits Gravlo

Gravlo is the last seed of Lumina, a little piece of her heart that still keeps the deep note. Gravlo is too small to sing, but it hums, and every piece of Lumina that hears the hum recognizes its mother and rushes close. Stones, scrap, fruit and crystals orbit Gravlo because they are coming home. The more pieces spin together, the louder the hum and the stronger the pull.

Mutations are songs

Every level, Gravlo relearns a memory of Lumina's song: one note doubles the ring, another stretches the orbit, another fuses pieces together. Mutations change the rules because they change the music.

Nobody gets hurt

Creatures are never defeated, only woken up: the orbit pops their sleep bubble, they stretch and fly away as sparks. When Gravlo runs out of health it simply gets dizzy and drifts out of orbit, with little stars spinning over its head.

The sky remembers

The menu sky is the map of the story: a dotted outline of Lumina. Every guardian you wake lights a part of her constellation (the Meadow lights the outline, the Harbor her eyes, the Orchard her smile, the Reef her rays and the Crown her full glow). Woken guardians stay in their worlds as happy background friends, proof that waking up is a good thing. And when Nil is finally calm, the song comes back.

How to play

There is no attack button, no dash and no special skill. You move, and physics does the rest: your orbit is your only tool.

Move

Drag anywhere on the screen to move (a floating joystick appears under your finger or mouse). On a keyboard, use WASD or the arrow keys.

Pull

Gravlo's pull draws loose debris close. Slow pieces that reach your ring snap into orbit and spin around you. More pieces make a bigger, stronger ring.

Wake them up

Swing the orbit into the sleepy creatures. Each hit pops their sleep bubble; awake creatures fly off as sparks. Collect the sparks to fill your level bar.

Level up

Every level offers three mutations. Pick one and your orbit changes its rules. At 4:00 the world's guardian arrives: wake it up to relight a piece of Lumina.

Controls

Gravlo controls for touch, mouse and keyboard
ActionTouchMouseKeyboard
MoveDrag anywhereHold and dragWASD or arrows
PausePause button, top leftClick the pause buttonSpace or P
Pick a cardTap the cardClick the card1 to 4, or arrows and Enter
RerollReroll buttonClick RerollR
BanishHold the cardRight click the cardB, then the number
Skip (+10 health)Skip buttonClick SkipS

Anatomy of a run

  • Every run opens the same way: a giant orbit, and Nil's yawn that breaks it. You keep a handful of debris and start rebuilding.
  • Waves of sleepy creatures drift in, with short breathers in between to grow your build.
  • Elite creatures can drop a Cocoon: touch it and it opens into 1, 3 or 5 upgrades at once.
  • At 4:00 the guardian wakes up. Wake it in turn and the star is relit.
  • Lose all your health and Gravlo is out of orbit. A new run starts in under a second, and the stardust you earned stays with you.
Gameplay: Gravlo at the center of a ring of grey pebbles in Pebble Meadow, with sleepy purple creatures approaching.
Your ring of debris is shield, weapon and light at the same time.

The five worlds

When Lumina burst, her pieces fell across five regions. Each world has its own debris, its own family of sleepy creatures and a guardian who has been napping for a very long time. Beat a guardian to unlock the next world.

World 1

Pebble Meadow

Lumina's crust became a meadow of floating stones over dark green grass. Closed white flowers dot the ground, and they open wherever Gravlo passes with a full orbit.

Debris
Grey blue pebbles: medium weight, last 4 hits. The debris that teaches the game.
Creatures
Dozer (chaser), Snorer (big and tough), Hopper (jumps in an arc, with a warning).
Guardian
Mossgrand, a mossy stone tortoise who fell asleep mid-sentence a thousand years ago. He rolls in charges and stomps a shockwave that knocks debris off your orbit.
World 2

Scrap Harbor

A port of old ships that moored here to dream. Rusty hulls, idle cranes and dark signal lights that switch back on one by one as the run goes on.

Debris
Brass bolts and nuts: light and plentiful, last 3 hits. Your orbit holds 6 extra here.
Creatures
Boltbug (swarms in flocks of 8), Magnet Thief (steals your debris and runs; wake it and it gives them back), Kettle (keeps its distance and puffs slow steam bubbles your orbit can pop).
Guardian
Captain Rustle, a scrap crab ship who collects everything that spins. Her magnetic anchor steals 6 of your debris to use as a shield.
World 3

Floating Orchard

Where Lumina's light fell, trees grew without gravity. Fruit floats on slowly spinning branches under a plum sky. Very juicy. Very sticky.

Debris
Round fruit that bounces a lot. When a fruit breaks, its juice heals you a little.
Creatures
Lazypillar (6 segments that wake up one by one), Busybee (circles you, then dives), Puffshroom (stays put and releases slow Spores).
Guardian
King Pit, the orchard's first seed: bouncy, proud and very hard to peel. He bounces like a pinball and drops little pits that hatch into Lazypillars.
World 4

Crystal Reef

Lumina's tears froze into a reef of blue green crystals. Light bends here, and so do the rules.

Debris
Heavy, fragile crystals: last 2 hits, then split into 2 small shards that keep orbiting.
Creatures
Urchin (armored, only fast hits count fully), Jellyglow (splits into 2 Jellylets), Glide Ray (crosses the screen in a straight line after a warning line).
Guardian
Prism Medusa, who learned to orbit by watching Lumina and has her own ring of crystals. An orbit against orbit duel, with light beams that shatter debris.
World 5

Yawn Crown

The edge of everything, where Nil sleeps. Almost pitch dark, with giant floating pillows, blown out candles and Nil's silhouette covering half the sky. Only star shards light the way.

Debris
Star shards that give off light. Your circle of vision grows with every shard in orbit: lose debris and you lose your light.
Creatures
Hushling (only visible inside your light, apart from its eyes), Snuffer (an aura that slows your orbit and dims the light), Pillow Puff (swells up and goes "puff", knocking 4 debris loose).
Guardian
Nil, the Great Yawn, in three phases: yawns that swallow loose debris, a blackout where only your shards shine, and finally an orbit of sleeping stars copied from Lumina herself.
Mossgrand, a sleepy stone tortoise covered in moss and wearing a green nightcap, gets bonked by Gravlo's orbit while purple creatures wake up.
Mossgrand, guardian of Pebble Meadow. When he wakes, he yawns, smiles and the meadow flowers open.

Found everywhere: the Yawnlet

Nil's sleepy "pillows" sleepwalk after anything that spins, trying to make it stop. The little Yawnlet chaser appears in every world and is the first creature you will ever wake.

The cousins: playable cores

Every core is a seed of Lumina that Gravlo wakes along the way. Same friendly face, different rules.

Gravlo

Small, round, stubborn and optimistic. Keeps more debris after the yawn.

Available from the start

Pipa

A kite shaped seed, fast and a little distracted. Orbit always stretched.

Unlock: last 3:00 in one run

Tonel

Chubby and heavy, hugs tight. Tough, and bonks foes on touch.

Unlock: wake 2,500 sleepies

Zap

An electric seed with spiky hair. Every hit zaps a neighbor.

Unlock: wake Captain Rustle

Duo

Twins that never let go. Two cores, one orbit shaped like an 8.

Unlock: discover 5 evolutions

Avesso

The contrarian: pushes instead of pulling, sending foes into a huge slow orbit.

Unlock: wake King Pit

Ninho

The motherly one. Starts with a moon in her lap that grows every level.

Unlock: discover 30 mutations

Eclipse

The oldest seed, half light and half shadow. Two rings, no healing.

Unlock: beat Yawn Crown with 3 challenge stars

Progression and evolutions

Mutations

There are 46 mutations, and each one bends a rule of your orbit. A few examples:

  • Double Ring: +1 outer ring.
  • Elliptic Orbit: the orbit stretches as you move.
  • Fusion: debris merge into bigger pieces.
  • Magnet Flip: every 5 seconds the orbit blasts out.
  • Moon Maker: every 30 seconds, make a moon.
  • Handbrake: stop moving to spin 50% faster.

On each level up you can Reroll the cards, Banish one for the rest of the run, or Skip to heal 10.

Level up screen with three cards: the golden Cosmic Scissors evolution, Pulse Orbit and Magnet Flip, plus Reroll and Skip +10 buttons.
Three cards, one choice. A golden card means an evolution is ready.

Evolutions

Own the right pair of mutations at the right level and the next level up offers a golden evolution card. Evolutions add to your build instead of replacing it, up to 4 per run. There are 14 to discover.

Show all 14 evolution recipes
Evolution recipes
EvolutionRecipeEffect
Cosmic ScissorsDouble Ring + Counter SpinFoes between rings take 2x
Comet TailElliptic Orbit + Whip x2Orbit becomes a blazing tail
Stellar CycleFusion x3 + FissionGiant pieces burst into 6
FireworksPop! x3 + Chain ReactionEvery burst sparks 3 more
Pulsar BreathMagnet Flip + Strong Magnet x4Flips vacuum up everything
Blizzard RingFrost x2 + Fast Spin x3Slowed foes freeze solid
Tesla CageStatic x3 + Fast Spin x3Lightning links your orbit
AvalancheSnowball + Heavy Rocks x4Huge debris crash and splash
Solar SystemMoon Maker + Satellite x3Moons get satellites
Black HoleVortex + Tug x2Every 10s: pull everything in
BastionOrbit Shield + Shell x3Block a hit, pulse back
HeartbeatEcho + Pulse OrbitEcho ring beats outward
Star BoomerangRhythm Throw x2 + Slingshot x2Throw 3 piercing boomerangs
Fire WheelEmber x3 + Tailwind x2Moving fast lights your orbit

Stardust and the Constellation

Every run earns stardust, so no run is wasted. Spend it in the Constellation, a tree of permanent upgrades in four branches: Core (Thick Crust, Light Feet, Warm Glow, Second Wind), Orbit (Pocket Pebbles, Wider Lane, Spin Up, Magnet, Tough Stuff), Fortune (Stardust Sieve, Bright Sparks, Second Look, Not Today, Lucky Star) and Discovery, which adds new mutations to the pool.

Prisms and Looks

Prisms come from waking a guardian for the first time, trophies, codex milestones and the daily gift. They only buy looks (core skins and visual themes such as Cute, Neon Arcade and Brute), never power.

Codex

The Codex has 103 entries and fills in as you play: mutations, evolutions, creatures, guardians, cores and short stories. Each creature entry counts how many you have woken, and completion milestones pay out prisms.

Modes

Adventure

The five worlds in order, each a run of about 5 minutes ending with its guardian.

Endless

The guardian does not end the run: pressure keeps rising and old guardians come back to visit. Unlocks after waking any guardian.

Daily Sky

A new challenge every day, the same for everyone: world, core and modifiers set by the date. Your best run returns as a ghost to race.

Boss Rush

All five guardians in a row. Unlocks after waking all 5.

Challenge stars

Win a world, then replay it with 1 to 8 challenge stars. Each star makes it harder and pays more stardust.

Tips and strategy

  1. Keep moving. New debris appears mostly ahead of you, so a moving Gravlo refills its orbit much faster than a still one.
  2. Your orbit is your health bar too. Taking a hit throws your 3 outermost debris away, and every piece wears out after a few hits. Keep collecting all run long.
  3. Lead creatures into the ring instead of charging at them. Let them walk into the spinning debris and keep your core out of reach.
  4. Plan for evolutions. Once you own one half of a recipe, its partner shows up more often. Stack it and wait for the golden card.
  5. Skip is a heal. If none of the three cards helps and you are low, Skip gives you +10 health.
  6. Grab the Cocoon. Elites drop it and it can hold up to 5 upgrades. Going out of your way for it is usually worth the detour.
  7. Wake the Magnet Thief fast. It runs off with your debris, but gives them back the moment it wakes.
  8. Hit Urchins hard. Their armor only lets fast hits through, so swing past them at speed.
  9. In Yawn Crown, debris is light. Every star shard in orbit widens your vision. Avoid Pillow Puffs and Snuffers that steal it.
  10. Spend stardust early. The first Constellation upgrades are cheap and fit in a single run each.